Remedy celebrates five years with Control release . In honor of such an event, the studio shared statistics, announced a couple of competitions and prepared a little congratulations.
The achievements of the game at the moment:
Statistics Control.
Fan art drawn to the anniversary of the game.
In social networks they will draw a rally of souvenirs among those who share their impressions of Control, And the Capture Control fan account will look for the best creations from the photo mode on the hashtag #5YEARSINCONTROL.
Recall now Remedy Preparing a full -fledged sequel Control (At the moment, I got to the stage of full-fledged production) and the multiplayer spin-off under the code name Condor (already in active production and passes through limited testing).
Control performer in Control recorded a separate congratulation.
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Control
The best comments
FIGA Speudranners of hell ..
You play games without studying locations, just running on speeds from a quest marker to the next?))
It took my game 57 hours))
Yes, read notes, listen to audio and video-days received. Explore locations for secrets.
And what is the use of flying the plot on the speed? When you do not know the nuances or details of the plot. The characters are not revealed, you do not know their motivation and other aspects.
If I like the game, then I try to enjoy it to the maximum.
Well, yes, from the game in the surroundings of the agency a la, an antediluvian classified FBI, you do not need to expect reading secret documents and audio recordings.
Serve the intra -game cartoons. They better help the ENT. Read it is too complicated and tedious. Distracts from PIU PIU and the game does not pass in 6 hours))
Clear…
And in detectives, probably collection of evidence is an extra element – distracts from the action of the inserts, yes? And in the puzzles you need to throw puzzles – let it be games about running from the screensaver to the screensaver – otherwise they load the brain too much.
And then we are surprised that the industry is more likely producing a stupid chewing gum instead of games. Where you do not need to think, the player is driven by the handle and there is no need to strain, they will make everything for you and put it in the skull box.
Deservedly! The game is excellent. I have not experienced such fun for a long time from a simple gameplay – I was played as a child with telekinesis as a child who was presented with a new toy)
True, as another user says, the https://winzter-casino.uk final of the project is quite lubricated, but this can correct the sequel (I hope).
The game is really a caf. Sometimes I had to strain my brains to solve a puzzle. The soundtrack is cool, especially in the maze. The design is chic.
Separately, I want to say about DLC. They are soundly made and perfectly woven. It was fun to find cats to get cat ears.
I didn’t like rare bugs (for a long time I could not knock Achivka for a frantic machine), in some places the difficulty was uneven and the same type of attacks were a little annoyed.
And so, the game is good. The sequel is waiting
It took me 65-70 hours by ~ 100%. And then, two years later, a little smaller)))
How to skip everything in order to pass in 10 hours – without a concept.
By the way, yes. This is one of the few games where I read all the notes at all. Because they tell a lot of interesting things about the oldest house and the bureau.
Here they will fly headlong through the game, and then: I did not understand anything, the plot is g.VNO for the supramods.
It is worth paying the Remedy. They made it over the last at that time their money, but the game looks and plays like a good AA project
Hmm, if a simple and understandable plot, then it turns out "for all"? I didn’t come all this paronyalmalism.
Then absolutely any plot “not for everyone”, you never know what anyone does not like, it is strange to highlight it separately.
Control Pts high. I enjoyed the passage throughout the passage, and I caught a separate aesthetic orgasm from the animations of Jesse, and especially the flight animation. After receiving the abyl, differently simply did not move ^_ ^
Let me remind you that this number includes players from the gamed and users of Epic Gams Store, who took the game for free
I won’t say anything about the quantum – I didn’t like it at that time – I didn’t play much, and then I didn’t try it anymore.
And Alan – the game is, as it were, about the writer … writer, notes, drafts of the text – you can’t see anything binding them? He actually writes a book that affects events in the world in the plot ..
If it is difficult for understanding, I even quote Vicki – “an important element of the gameplay is an optional search and collection of manuscript pages from the last novel by Alan Wate“ Care ”. Departure). Although Wake does not remember how he wrote this book, its storyline becomes a reality. These pages of the manuscript are scattered around the game world not in chronological order; They often describe scenes that have not yet occurred, and serve as a warning and instructions for passing the upcoming tests. For example, Alan can find a page in the forest, which describes how an armed chainsaw maniac suddenly attacks him in the same forest; Although the attack has not yet happened, what he read makes the player be on his guard and beware of every shadow."
This is a rather faint move from Remedy, when they cannot reveal the ENT game with visual ways, but stupidly set up a million text and scattered it in level.
The main buzz in such games is just the same in the study of the world. When you collect the whole picture like a puzzle by bit, and every part – a note, a diary page, audio recording – is able to turn your entire understanding of what is happening from your head. Something finally falls into place, something makes you look differently at the motives of the heroes … And then you still go to watch the 4-hour analysis of the metallist.
I understand, tastes and color. But this does not make the game “average” at all, I personally consider Control one and the best in its class as AW and AW2.
Obviously, the game is simply not for you. Without irony, without sarcasm, etc.p.
Um, you literally compare things of different genres and different narrative formats. On the one hand, you have a classic fantasy about the struggle of good with evil, where it is really important to show that this is good good, but this is a bad evil that must be stopped. On the other hand, the game embodiment of urban legends about the secret organization, which a person from the side fell into and which he himself is trying to frantically delve into the created paranormalism. Well, come on “people in black” we will complain that at the beginning we are not shown the origin of the organization, or that at the beginning of the detective they do not disclose the identity and motives of the killer. And why, by the way, in the dragonag from the masses of the effect of so much text in codes that, it is difficult to convey all the information from them in dialogues and kats?
I understand and agree that in the vast majority of cases, the presentation of the plot through notes is a frank hack, in some places turning into a frank mockery over a player collecting 129 pieces of paper across the map. But it is in the context of Control that all these matters, reports and tape recordings work much better for the atmosphere and look much more appropriate than 95% of other games. Therefore, the people fell in love with the same SCP project, where the illusion of a detailed report on the next Neva always coexisted with lack of core and mystery.
With the logic and sequence of thoughts, you are clearly problems ..
You yourself wrote about the notes – “Duck they were in Quantum Break and in Aln Wake. There, too, the FBI has a hand?".
I answered where the notes came from (and yes, ironically, but the FBI there in the game also put a hand).
And now you jump to a completely different thought and blame me for answering your previous writings, and not to read your delusional galloping thoughts.
As in absolutely any game, the gymlup is the same from beginning to end.
This is expressed in? There is a very simple and understandable plot.
This was the first game in a long time where it was really interesting for me to collect notes and listen to audio days.
Good game, but it ends somehow sharply .
I took place at the start at PS4 Slim and I was wildly bored, but still passed. And last year he went to Series with the Ultimate Edition and very high. Syides have explored and performed everything, and since then one of his favorite games. It was unexpectedly so that I didn’t really like it before, and with a second passage, the game turned out to be almost perfect
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